CurrentAnimDirection | |||
Syntax: | |||
Result = CurrentAnimDirection( AnimSprite ) | |||
Parameters: | |||
| |||
Return Values: | |||
| |||
Description: | |||
Gibt die ID der momentan benutzten Richtung zurück. | |||
Example: | |||
LoadSprite(1,"player.bmp",0) TransparentSpriteColor(1,255,0,255) CreateAnimSprite(player.AnimSprite,1,75,75) ; in game loop DisplayAnimSprite(player,100,100) NextAnimFrame(player) If CurrentAnimDirection(player) = 3 ; mach was Endif | |||
|