SetAnimDirection | ||||||
Syntax: | ||||||
SetAnimDirection( AnimSprite , Direction ) | ||||||
Parameters: | ||||||
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Description: | ||||||
Setzt eine neue, aktuelle Richtung für die Animation. | ||||||
Example: | ||||||
LoadSprite(1,"big.bmp",0) TransparentSpriteColor(1,255,0,255) CreateAnimSprite(big.AnimSprite,1,75,75) ; in game loop direction + 1 DisplayAnimSprite(big,100,100) SetAnimDirection(big,direction) | ||||||
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