DisplayAnimSprite

Syntax:

DisplayAnimSprite( AnimSprite , X , Y )

Parameters:

AnimSprite

=

your .AnimSprite

X

=

X-position on the screen

Y

=

Y-position on the screen


Description:

Display (Draw) an AnimSprite on the screen by

using the current Frame and Direction.


Example:

  LoadSprite(1,"big.bmp",0)
  TransparentSpriteColor(1,255,0,255)
  CreateAnimSprite(big.AnimSprite,1,75,75)
  
  ; in game loop
  DisplayAnimSprite(big,100,100)


Supported OS:   Windows, Linux