SetAnimFrame

Syntax:

SetAnimFrame( AnimSprite , Frame )

Parameters:

AnimSprite

=

your .AnimSprite

Frame

=

Number of the Frame you want to use


Description:

Set a new Frame as actual frame.


Example:

  LoadSprite(1,"big.bmp",0)
  TransparentSpriteColor(1,255,0,255)
  CreateAnimSprite(big.AnimSprite,1,75,75)

  ; in game loop
  frame + 1
  DisplayAnimSprite(big,100,100)
  SetAnimFrame(big,frame)


Supported OS:   Windows, Linux