SetAnimDirection

Syntax:

SetAnimDirection( AnimSprite , Direction )

Parameters:

AnimSprite

=

your .AnimSprite

Direction

=

Number of the new Direction you want to use


Description:

Set a new Direction for the AnimSprite.


Example:

  LoadSprite(1,"big.bmp",0)
  TransparentSpriteColor(1,255,0,255)
  CreateAnimSprite(big.AnimSprite,1,75,75)

  ; in game loop
  direction + 1
  DisplayAnimSprite(big,100,100)
  SetAnimDirection(big,direction)


Supported OS:   Windows, Linux