CurrentAnimDirection

Syntax:

Result = CurrentAnimDirection( AnimSprite )

Parameters:

AnimSprite

=

Dein AnimSprite


Return Values:

Result

=

die aktuelle RichtungsID


Description:

Gibt die ID der momentan benutzten Richtung zurück.


Example:

  LoadSprite(1,"player.bmp",0)
  TransparentSpriteColor(1,255,0,255)
  CreateAnimSprite(player.AnimSprite,1,75,75)

  ; in game loop
  DisplayAnimSprite(player,100,100)
  NextAnimFrame(player)

  If CurrentAnimDirection(player) = 3
     ; mach was
  Endif


Supported OS:   Windows, Linux